研究目的
Investigating the enhancement of 3D display technology based on motion parallax to create the illusion of objects displayed outside the screen and improve system performance under varying light conditions.
研究成果
The proposed naked-eye pseudo-3D technology successfully creates the illusion of objects displayed outside the screen using motion parallax and virtual bezels. The system's use of RGB-D images for face detection ensures functionality under varying light conditions. Future work includes enhancing the virtual bezel's realism and expanding the system's applicability.
研究不足
The system is more suitable for large-screen and dark environments for more effective virtual bezel simulation. The realism of the virtual bezel simulation needs further improvement.
1:Experimental Design and Method Selection:
The system uses Kinect for face detection and tracking based on RGB-D images to adjust the display content according to the viewer's line-of-sight direction. Unity3D is used for 3D scene and model construction.
2:Sample Selection and Data Sources:
Viewer's face position is tracked using Kinect to determine the line-of-sight direction.
3:List of Experimental Equipment and Materials:
Kinect camera, display, Unity3D game engine.
4:Experimental Procedures and Operational Workflow:
The system tracks the viewer's face, calculates the line-of-sight direction, adjusts the camera model in the 3D scene accordingly, and updates the display content.
5:Data Analysis Methods:
The effectiveness of the virtual bezel concept and the system's performance under different light conditions are evaluated through experiments with robot and tree models.
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