研究目的
Investigating the development of an online object-level SLAM system for building a persistent and accurate 3D graph map of arbitrary reconstructed objects in cluttered indoor scenes.
研究成果
The system demonstrates consistent instance mapping and classification of numerous objects of previously unknown shape in real, cluttered indoor scenes. It makes a long-term map which focuses on the most important object elements of a scene with variable, object size-dependent resolution. Future work includes addressing the balance between filtering detections and scene coverage, and extending the object-oriented representation to model moving objects.
研究不足
The system assumes a static environment and does not yet aim to track individual dynamic objects. There is a balance to be struck between filtering detections and providing good coverage of a scene, leading to a growing clutter of partial object reconstructions over time.