研究目的
Investigating the effects of a geometry-based point cloud reduction method on the efficiency and accuracy of mobile augmented reality systems in urban environments.
研究成果
The geometry-based point cloud reduction method significantly improves the efficiency and accuracy of mobile augmented reality systems by reducing memory usage and computational time, enabling real-time performance on mobile platforms. The method's success in urban environments suggests its potential for broader applications in augmented reality.
研究不足
The method's performance is dependent on the quality of the initial point cloud and the computational capabilities of the mobile platform. Potential areas for optimization include further reducing the computational complexity and enhancing the robustness to varying environmental conditions.
1:Experimental Design and Method Selection:
The study formulates a new objective function combining point reconstruction errors and spatial point distribution constraints, solved via mixed integer programming.
2:Sample Selection and Data Sources:
Utilizes benchmark and real datasets for evaluating the method's performance.
3:List of Experimental Equipment and Materials:
Mobile platform (Lumia 820 mobile phone on a Snapdragon CPU with
4:5 GHz), PC with an Intel 1 GHz CPU for reconstruction. Experimental Procedures and Operational Workflow:
Offline stage involves building a localization database and compressing the point cloud; online stage involves real-time camera pose computation.
5:Data Analysis Methods:
Success rate of localization, memory footprint, and time cost are analyzed to evaluate performance.
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