研究目的
To analyze the rendering performance of SMoE for 2D images and 4D light fields, and to present two different GPU implementations that parallelize the SMoE regression step at pixel-level.
研究成果
The study demonstrated the viability of pixel-level rendering of SMoE models, achieving significant speedup factors compared to a single-threaded C++ version. The dimensionality of the model was found to be less of a determinant factor than the amount of components in the model. High-detailed models were rendered at high frame rates, indicating the potential for real-time applications.
研究不足
The study is limited by the hardware used (NVIDIA GeForce GTX Titan X and NVIDIA GeForce GTX 960M) and the specific datasets (Lena, Car, Bikes, and Friends). The algorithmic choices may influence the visual reconstruction fidelity, and the amount of Gaussian evaluations per pixel is a determinant factor for rendering speed.