研究目的
To investigate the deployment of an interactive projection mapping installation in-situ steered by a tangible user interface (TUI) for communicating the spatiotemporal transformation of architectural heritage.
研究成果
Interactive projection mapping combined with a TUI effectively communicates the spatiotemporal transformation of architectural heritage by enhancing understanding of aesthetic and spatial features and promoting social interaction. Recommendations include using semi-realistic representations, ensuring robust and intuitive design, and balancing educational and entertaining elements.
研究不足
The experiment was short-term, and the chapel had lightly colored walls, which may not generalize to other heritage sites. The projector cable limited rotation, and the abstract polychromatic textures were not intuitively understandable. The sample size was small, and social interaction was only observed among pre-existing groups.
1:Experimental Design and Method Selection:
A mixed-methods, in-the-wild evaluation study was conducted, starting with a low-fidelity prototype test, followed by a pilot study, and then a final in-situ study. The design involved a rotatable digital projector and a TUI with physical models to switch between digital representations of building phases.
2:Sample Selection and Data Sources:
The study involved 28 visitors to the Graethem chapel in Belgium, selected based on their voluntary participation. Data were collected through video recordings, observations, semi-structured interviews, sketching tasks, and a user experience questionnaire.
3:List of Experimental Equipment and Materials:
A digital projector, RFID reader, Arduino Mega board, computer with Unity 3D software, 3D printed physical models with RFID tags, LEDs for feedback, and a platform for the TUI.
4:Experimental Procedures and Operational Workflow:
Visitors interacted with the installation by picking up physical models and placing them on a platform to activate projections. Their interactions were observed and recorded, followed by interviews and questionnaires.
5:Data Analysis Methods:
Video recordings were manually analyzed in Excel for interaction duration and features. Interview responses were transcribed and analyzed qualitatively. The User Experience Questionnaire (UEQ) was used to assess subjective experiences with statistical analysis.
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