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oe1(光电查) - 科学论文

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?? 中文(中国)
  • cuFFS: A GPU-accelerated code for Fast Faraday rotation measure Synthesis

    摘要: Rotation measure (RM) synthesis is a widely used polarization processing algorithm for reconstructing polarized structures along the line of sight. Performing RM synthesis on large datasets produced by telescopes like LOFAR can be computationally intensive as the computational cost is proportional to the product of the number of input frequency channels, the number of output Faraday depth values to be evaluated and the number of lines of sight present in the data cube. The required computational cost is likely to get worse due to the planned large area sky surveys with telescopes like the Low Frequency Array (LOFAR), the Murchison Widefield Array (MWA), and eventually the Square Kilometre Array (SKA). The massively parallel General Purpose Graphical Processing Units (GPGPUs) can be used to execute some of the computationally intensive astronomical image processing algorithms including RM synthesis. In this paper, we present a GPU-accelerated code, called cuFFS or CUDA-accelerated Fast Faraday Synthesis, to perform Faraday rotation measure synthesis. Compared to a fast single-threaded and vectorized CPU implementation, depending on the structure and format of the data cubes, our code achieves an increase in speed of up to two orders of magnitude. During testing, we noticed that the disk I/O when using the Flexible Image Transport System (FITS) data format is a major bottleneck and to reduce the time spent on disk I/O, our code supports the faster HDFITS format in addition to the standard FITS format. The code is written in C with GPU-acceleration achieved using Nvidia’s CUDA parallel computing platform. The code is available at https://github.com/sarrvesh/cuFFS.

    关键词: Computing methodologies: graphics processors,Techniques: image processing,Techniques: polarimetric,GPGPU,Methods: data analysis

    更新于2025-09-23 15:22:29

  • [IEEE 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) - Tuebingen/Reutlingen, Germany (2018.3.18-2018.3.22)] 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) - Light Projection-Induced Illusion for Controlling Object Color

    摘要: Using projection mapping, we can control the appearance of real-world objects by projecting colored light onto them. Because a projector can only add illumination to the scene, only a limited color gamut can be presented through projection mapping. In this paper we describe how the controllable color gamut can be extended by accounting for human perception and visual illusions. In particular, we induce color constancy to control what color space observers will perceive. In this paper, we explain the concept of our approach, and show first results of our system.

    关键词: Mixed / augmented reality,Computer graphics,Graphics systems and interfaces,Computing methodologies,Perception

    更新于2025-09-19 17:15:36