研究目的
To explore the use of virtual reality (VR) as a medium to make the flow state more accessible by creating an immersive environment that combines cross-modality, music, movement, and creation to induce flow.
研究成果
Flow Zone demonstrates the potential of VR to lower the barrier to entering the flow state by combining immersive cross-modality with creative music creation. The design effectively focuses the player’s attention, removing distractions and optimizing conditions for flow. Future enhancements include expanding music layers, audio effect adjustments, and incorporating full-body haptic feedback to further enrich the experience.
研究不足
1. The total music layers will be increased from four to at least eight. 2. Players can currently only interact with music track layers and cannot adjust the music’s audio effects. 3. Haptic sensations are currently limited to the Oculus Touch controllers, with plans to incorporate the Synesthesia Suit for whole-body haptic sensations.