研究目的
To investigate how flexible input can improve interaction with handheld devices by designing and evaluating new input and interaction techniques using deformable user interfaces.
研究成果
Deforming and reshaping devices, such as through bend gestures, is a promising approach for handheld devices. It improves interaction by reducing occlusion, enhancing security and memorability in authentication, and providing accessible input for vision-impaired users. Future work should focus on refining prototypes and exploring broader applications.
研究不足
The research is constrained by the prototyping methods, which may not fully replicate commercial flexible devices. Potential areas for optimization include improving the durability and scalability of prototypes, and expanding user studies to more diverse populations.
1:Experimental Design and Method Selection:
The research employs a rapid prototyping method for creating flexible devices, using bend gestures as input modality. It involves iterative design to optimize form factor, ergonomics, and sensing requirements.
2:Sample Selection and Data Sources:
User studies are conducted with participants, including blind users, to evaluate usability, security, and user experience of deformable interfaces.
3:List of Experimental Equipment and Materials:
Flexible printed circuits, commercial flexion sensors, silicone for encasing, 3D printing and moulding tools, and prototypes like PaperPhone, Bendtroller, and Typhlex.
4:Experimental Procedures and Operational Workflow:
Steps include drawing circuits, etching, soldering components, encasing in silicone, and conducting user studies to assess interaction techniques.
5:Data Analysis Methods:
Evaluation through user studies to measure learnability, memorability, security, and user enjoyment, using statistical analysis of gesture performance and user feedback.
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