研究目的
To develop a real-time stereo vision system for road surface 3-D reconstruction that improves the trade-off between accuracy and speed.
研究成果
The proposed real-time stereo vision system achieves a reconstruction accuracy of approximately 3 mm and a processing speed of 25 fps on an NVIDIA GTX 1080 GPU. The perspective transformation and bilateral filtering enhance disparity accuracy and speed. Future work includes reducing the search range for bilateral filtering, applying the system to road SLAM, and using disparity transformation for pothole detection.
研究不足
Performing bilateral filtering on the whole cost volume is time-consuming. The fixed baseline of the ZED camera limits reconstruction accuracy improvement. The system requires powerful hardware (GPU) for real-time operation.
1:Experimental Design and Method Selection:
The system uses a stereo vision approach with perspective transformation, Normalized Cross-Correlation (NCC) for cost computation, bilateral filtering for cost aggregation, and parabola interpolation for subpixel disparity estimation. It is implemented on an NVIDIA GTX 1080 GPU for real-time performance.
2:Sample Selection and Data Sources:
Stereo image pairs are acquired using a ZED camera. Datasets from previously published work are used for evaluation, including sample models printed with a MakerBot Replicator 2 Desktop 3-D Printer.
3:List of Experimental Equipment and Materials:
ZED camera for image acquisition, NVIDIA GTX 1080 GPU for algorithm implementation, MakerBot Replicator 2 Desktop 3-D Printer for sample models.
4:Experimental Procedures and Operational Workflow:
Steps include perspective transformation of the target image, NCC cost computation and storage in 3-D cost volumes, bilateral filtering for cost aggregation, disparity optimization using Winner-Take-All, disparity refinement with consistency check and subpixel interpolation, post-processing to adjust disparities, and 3-D reconstruction using camera parameters.
5:Data Analysis Methods:
Accuracy is quantified by measuring distances between 3-D points and a ground plane, with reconstruction accuracy around 3 mm. Speed is evaluated in millions of disparity evaluations per second (M de/s) and frames per second (fps).
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