研究目的
To present a tangible UI concept for controlling lighting color using glass objects and water, aiming for an aesthetic and experience-rich haptic interface that hides conventional technology.
研究成果
The demo successfully illustrates a novel, calm user interface for lighting control that transforms a utilitarian action into an aesthetic and tangible experience, offering an alternative to traditional control methods.
研究不足
The demo is a concept and may have limitations in scalability, robustness (e.g., fragility of glass), and practical implementation for everyday use; it focuses on aesthetic experience rather than technical performance.
1:Experimental Design and Method Selection:
The demo uses a tangible user interface (TUI) design with glass objects and water for lighting control, based on principles of calm computing and aesthetic interaction.
2:Sample Selection and Data Sources:
Three glass objects with different colors (blue, green, red) and sizes are used, created in a glass studio.
3:List of Experimental Equipment and Materials:
Includes a wooden surface, water bowl, weighing scale, RGB LED strip, Arduino microcontroller, and glass objects.
4:Experimental Procedures and Operational Workflow:
Users place glass objects into the water bowl; the weighing scale measures weight to identify object combinations, and the Arduino controls the LED color accordingly.
5:Data Analysis Methods:
Not specified in the paper.
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