研究目的
To propose a new method for matching images based on a two-stage of block matching as local cost function and dynamic programming as energy optimization approach, aiming to recover three-dimensional information from a stereo image pair efficiently and accurately.
研究成果
The proposed method outperforms existing algorithms in terms of accuracy and achieves real-time performance through GPU CUDA implementation. It demonstrates the effectiveness of combining two-stage ZSAD with dynamic programming for stereo matching.
研究不足
The method's performance is sensitive to window size selection and may require optimization for different scenarios. The real-time implementation depends on the computational capabilities of the GPU.
1:Experimental Design and Method Selection:
The study employs a two-stage zero-mean sum of absolute differences (ZSAD) combined with dynamic programming for stereo matching.
2:Sample Selection and Data Sources:
Middlebury stereo benchmark datasets (version 2 and 3) are used for evaluation.
3:List of Experimental Equipment and Materials:
NVIDIA’s GeForce GTX960 GPU for CUDA implementation.
4:Experimental Procedures and Operational Workflow:
The method involves calculating ZSAD in the first stage, applying a summation filter in the second stage, and optimizing with dynamic programming.
5:Data Analysis Methods:
The performance is evaluated based on disparity error in non-occluded areas, absolute error, and depth discontinuities error.
独家科研数据包,助您复现前沿成果,加速创新突破
获取完整内容